Surrealism
Games Designed In a Surreal Form
Monument Valley
Monument Valley is quite a surreal sort of game. You have to make your way around while the map changes accordingly to where stairs or twists you will arrive at.
Super Mario Bros.
Super Mario is a surreal type game because of what is within it, them gomba's and baby Bowser's are fantasy like and create a lot of a surrealism to the game with a guy being Mario attempting to save a princess.
Final Fantasy
Surreal is basically in the name of Final Fantasy, with the word Fantasy. Surreal is based around entering the dream world possible corrupting them. The dream can be a fantasy. The creatures within this game are surreal in so many ways, they are abnormal and reach into the darkness of a dream world, Just like the explanation of surreal.
I feel this is surreal because of the enemies you encounter and their appearances. Their appearances are totally abnormal.
I feel this is surreal because of the enemies you encounter and their appearances. Their appearances are totally abnormal.
Dragon Age
Dragon age is a really surreal game, with the customization of your very own fantasy like character. You are able to be multiple classes and races of a fantasy world. Elves, Dwarves, Quinari and the normal humans. You have to travel through a olden age full of magics, archers, swords and shields. Fighting off dark spawn (being evil monsters) You make your way through the fantasy world and to fight off a deadly dragon.
Devil May Cry
DMC being Devil May Cry is a game about a supernatural guy and his brother fighting through enemies and bosses to be able to complete the game which killer guitars and destructive pistols you destroy monsters from a fantasy like world. You gain crystals etc. to buy different weapons.
My Surreal Art
This is a picture I had taken a while ago and I thought it was very surreal looking as I was in a mask and it looked quite scary. It reminded me quite some amount of H.R Giger's style work. I decided to use acrylic paint and made it into a painting of my own.
This game is fairly minimal because of what the purpose of the game is like. You just have to travel through gaining speed, just slotting through different obstacles on the way. You lose lives when you die.
This game is influenced by Fluxus because it uses human interactive of a real life movement style of playing guitar or drums. It has the use of music and art of the game to make the game as interactive as it is.
This game is influenced by this art style because of its shapes, it consists of two geometric shapes and that is what this art style is about. It contains squares and triangles.
This is a picture I had taken a while ago and I thought it was very surreal looking as I was in a mask and it looked quite scary. It reminded me quite some amount of H.R Giger's style work. I decided to use acrylic paint and made it into a painting of my own.
What is Surrealism?
Surrealism is an art movement which bases itself around the unconscious mind, feasting on the unnatural. It has the desire to push against the boundaries of socially acceptable behaviors and traditions in order to discover pure thought and the artist's true nature. Emphasizing on the mysterious, marvelous, mythological and irrational in an effort to make art ambiguous and strange.
Cubism
Minimalism
3D Missile Game
This game is fairly minimal because of what the purpose of the game is like. You just have to travel through gaining speed, just slotting through different obstacles on the way. You lose lives when you die.
Limbo
Limbo is a minimal game because its just a pure black and minimal game, you make your way through a dark map style fall of small obstacles.
Snake
Snake is minimal is because its a basic snake collecting these orb like things and you grow bigger and bigger.
Art Now
Skyrim
Skyrim uses everyday art now in the character creation, in this day in age we have so many art styles that this game is also stuck within the surreal section since its got monsters, ghouls, dragons and old styled.
Dragon Age
Dragon age is also a everyday game because of the technology, the character development and monster development it contains a lot of concept art creation.
Last of Us
Last Of Us is also a everyday game because of the technology, the character development and zombie development it contains a lot of concept art creation and to create the scenes uses everyday art now.
Fluxus
Guitar Hero
This game is influenced by Fluxus because it uses human interactive of a real life movement style of playing guitar or drums. It has the use of music and art of the game to make the game as interactive as it is.
Just Dance
This game uses the art of dance to create this game. The game uses music and movement to be able to play and that is how this game is influenced by this art style.
Cytus
Cytus is a music active game in which you must tap buttons to go along with the music the more you get correct the better the score will be. This game is influenced because it uses music and interaction to win the game
Fluxus is art that uses the movement of art to create its art.
Suprematism
Tetris
This game is influenced by this art style because of its shapes, it consists of different geometric shapes and that is what this art style is about.
Geometry Wars
This game too contains geometric shapes, its even within the name 'Geometry' and so this gives off alot of evidence that it truly is based around this style.
Impossible Game
This game is influenced by this art style because of its shapes, it consists of two geometric shapes and that is what this art style is about. It contains squares and triangles.
This is a painting and it fills the entire page using the same image just altering the colour. Its a realistic piece of a real life model which is generally natural but with the colours it consists looks unnatural. I am led to believe that it is in fact finished. I believe an artist called Andy Warhol created this piece. In my opinion I like the piece, I really like the pop art style and its use of colours. In my previous years in art at school. I in fact used him as an inspiration and made my world so much better.
Prezi
http://prezi.com/4litlvw2wzwu/present/?auth_key=pj0p405&follow=0kdkyo4hkgmx&kw=present-4litlvw2wzwu&rc=ref-122347369
Essay
How has art influenced video games?
Art today has changed so much since the
beginning of its time, having a numerous amount of art movements has developed
into what games have become today. Gaming not only has one sort of art style
but multiple, many games contain different art movements, from Surrealism to
Minimalist. It makes you wonder how you can get a game into a minimalistic form.
Art has developed alongside society since the time it came out giving so much
inspiration and influence in everyday life, so what stops it from influencing
gaming. There has be a debate on whether art has an influence on video games
but also is video games a new art movement itself. It has lasted for around 50 years and will
surely be carried on for some more.
A game being like Mario which was made in the
1980’s which being the oldest game I have played myself. Mario take a surreal
form of art movement that has been included in this game, it takes on board the
surrealistic form of art movement. Surrealism is probably one of the biggest
influences with in the game industry, yet we seize to notice it since it’s
pretty much normal in everyday life. You see that monster you just flattened,
he was made up, fantasy like just like the meaning of surrealism. Surrealism
takes on the dream like world and taking the out of the normal and put it into
a realistic form.
‘’You can eat a flower that lets you spit fire,
Walking Mushrooms, There’s a guy that throws armadillo type thingies, there are
turtles that throw hammers at you and they are called the hammer brothers.
Sometimes you can ride a dinosaur that poops eggs.’’ - PBS Idea Channel
(Youtube Name) 2012, Super Mario Brothers Is The World’s Greatest Piece of
Surrealism Art (Accessed: March 2nd 2015)
Imagine explaining that to someone who had
never played Mario, it would seem like the work of a madman. But it is not,
it’s the work of surrealism. The game has a major influenced by surrealism from
all of the above, in which you would never catch that in the normal real world.
But since we’re so fond of everything being surreal including games, movies
etc. We never seem to notice how everything is influenced by art including
games.
After being told that in paragraph 3, you
wouldn’t be wrong to call that a surrealistic piece. If you were what were you
to call it. There is absolutely no other way you can begin to call it anything
else, surrealism is its influence and will always be that, no one can explain
such a game without sounding like a crazy fool and that is what the art
movement surrealism does.
‘’Ultimately, whether or not interactive
entertainment can be a legitimate art form is up to its practitioners’’ – Clarke A & Mitchell G, Videogames and
Art (Page. 37)
I believe this statement is true, it is up to
the player/viewer to notice whether it can possibly be an art form built from
other forms of art. In my eyes art is to create emotion between the painting,
sculpture and any other form of art and connect with the art piece getting lost
within it. I see games being able to do that it has the forms of art to be able
to create emotion between the player and the character. During a death scene of
a character that has been throughout the story because of the emotional
attachment between the character and person, you connect with the character in
which being only a generated image which has been through a lot of development
in character design etc.
Throughout the gaming industry it takes time to
be able to create the character, scenes, props, everything to do with a game to
become one entire final piece of art. An interactive piece of art being
influenced by the styles of art movements. The developments before the game is
made has major influences from the art movements. Whereas Call of Duty has been
influenced by the realism form of war it still contains that concept of that
movement it found itself upon. Whereas Gears of War used surrealism but also a
part of realism to create a war game between unlikely creatures you’ll ever see
in reality into a game (being the surreal part) but also using Marines, guns,
war weaponry which you would see in reality being the realistic part. The great
thing about games is that you are able to combine art movements into one movement
itself, Games.
‘’The
influence of video games is not negligible. Nor is its eventual acknowledgment
as an art form. On completely practical terms, critics cannot rate video games
as an art form based on what was art in the past. Art is changing with the
science and technology that is only now emerging. And in that fashion, man is
influencing art, and art must evolve as our knowledge grows.’’ – Arathorn
A, (2011) Art: The Undeniable Influence of Video Games on Society www.1up.com/do/blogEntry?bId=9076242
(Accessed: 24th April 2015)
This quote is 100% correct, everything is
updating which includes art. Not only life and technology, art will always
prevail throughout life, whether passing on the next generation of games into
an art form. Games may have begun being influenced by art but influenced enough
to become art its self. Art has not only influenced gaming but I believe it has
built a new movement in the art industry, moving on with the development of
technology.
Not only has games been influenced by art as a
drawing style but also art in a music style. Some games such as guitar hero is
mainly focused on playing an interactive game that requires you to match the
notes of a note which would be used in real life guitar playing or drum or so.
Even from coming from a fake guitar to going to a game app, with using tap from
fingers such as Cytus. Cytus being influenced by music and art with its imagery
and its songs.
Art has no boundaries, whether it’s a concept art or a game. Art can be known for so many things besides just a drawing or a painting. It can be a building, a car anything. So what stops a game from being influenced by art. With its surrealistic features or its minimalistic style.
In conclusion I believe art has an influence
with absolutely everything we do now. The thing I am using to type this right
now has had some art developments towards it. I believe without art now we
won’t have a single game to play because it took art to create a single
character to then develop from that character into a masterpiece to soon
develop into a game which the player can soon connect with the simple character
developed by an art movement.
What is interactive Art?
Interactive art is an art movement which consists the interaction of a spectator to have its purpose of an interactive art style. Some arts achieve its interaction by allowing the observer to possible walk in, on or around the art and it have some sort of interaction. Where as some art pieces actually contain human life within them to become the artwork. Many interactive art pieces are done with in the computer world with the help of sensors to create art pieces by using Motion, Heat, meteorological changes or any other inputs that have been programmed to give an output.
Maurice Benayoun
Maurice is an interactive artist who created the piece 'The Tunnel Under The Atlantic'. The piece enable to allow people of vas amounts to meet from both sides. It made people think of a linear crossing of our planet and to get the image of as if it was dug under the ground. I found this piece quite interesting because it does meet the interactiveness of the human person.
The piece is quite simple, in terms that it doesn't require a hell of a lot to do this, I believe they used a projector of which uses the movement of a person to activate its interactiveness.
Scott Snibbe
Scott Snibbe is an American interactive artist who had created the piece ''Boundary Functions'' in 1999 which was used in Tokyo.
This piece is supposed to represent personal space. It functions by the interaction of the human bodies movement which sets a line between 1 person and another. This art requires 2 or more people for it to actually work as a solo person has all the space and basically making it inactive. When 2 or move people are moving on this the piece begins to divide more and more as the more people begin to stand on the piece. I find this piece pretty cool because of its personal space interaction, it gives people the free movement and shows you that as well.
Mechanical Flipbook
A mechanical flipbook was inspired by a mid twentieth century mechanised signs that were operating and would do the same motion as this.
The mechanical flip book uses peoples interaction and flips the book for you rather than using your hand and flicking through the book, you would turn a handle for it to show through the pages of the flip book.
If I had enough time I could possibly create this for my own flip books that I have created and have had more of a device for the human interaction.
Final Ideas
My initial idea was going to be just a real life interactive art style of simply flipping a book. A flip book, it was of one of my older interests which was karate. I found the experience fun and enjoyful to create such a thing. A flip book is a book that requires the interaction of a the human body for it to have its outcome, although it has a linear outcome it still requires the interaction of someone. I liked this idea because of what the possibilities I could have put within the flipbook. Flipbooks were around for 100's of years and is one of the earliest forms of an interactive media.
I videoed my brother flipping the book (Sorry for bad quality)
Few pages of the karate guy doing his thing.
I didn't go through the plan because it was fairly difficult doing the play, pause and stop button for this. I then moved on to decide to make an interactive music player.
Music
After attempting to create my interactive flip book within flash, it was proven to be impossible so I had to come up with another plan in which being a form of music being its art and buttons being its interaction.It is called interactive because of the actions these buttons do, they consist of Pause, Play and Stop. Play does it says, it plays the music. Pause also does its job by pausing it at its paused place until played again, it won't change. The stop button stops but also resets the song back to its starting position.
Pause Button
Here are the properties for the Pause Button, the object of the pause button is to convert it to a symbol but in a button form. The instance name is has a major part in the coding as if I were to make it more complex and made a mistake within the code, it may be harder to sort out. I named this instance pause_btn.
Pause button in standby.
Pause button when clicked.
Play Button
Play button when clicked.
Stop Button
Here are the properties for the Stop Button, the object of the stop button is to convert it to a symbol but in a button form. The instance name is has a major part in the coding as if I were to make it more complex and made a mistake within the code, it may be harder to sort out. I named this instance stop_btn.
Stop button in standby.
Stop button when clicked.
First of all you had to import the music you want for this interactive art music piece to have. You will have to import them through your files into your flash library.
Final Idea
Maurice Benayoun
Maurice is an interactive artist who created the piece 'The Tunnel Under The Atlantic'. The piece enable to allow people of vas amounts to meet from both sides. It made people think of a linear crossing of our planet and to get the image of as if it was dug under the ground. I found this piece quite interesting because it does meet the interactiveness of the human person.
The piece is quite simple, in terms that it doesn't require a hell of a lot to do this, I believe they used a projector of which uses the movement of a person to activate its interactiveness.
Scott Snibbe
Scott Snibbe is an American interactive artist who had created the piece ''Boundary Functions'' in 1999 which was used in Tokyo.
This piece is supposed to represent personal space. It functions by the interaction of the human bodies movement which sets a line between 1 person and another. This art requires 2 or more people for it to actually work as a solo person has all the space and basically making it inactive. When 2 or move people are moving on this the piece begins to divide more and more as the more people begin to stand on the piece. I find this piece pretty cool because of its personal space interaction, it gives people the free movement and shows you that as well.
Mechanical Flipbook
A mechanical flipbook was inspired by a mid twentieth century mechanised signs that were operating and would do the same motion as this.
The mechanical flip book uses peoples interaction and flips the book for you rather than using your hand and flicking through the book, you would turn a handle for it to show through the pages of the flip book.
If I had enough time I could possibly create this for my own flip books that I have created and have had more of a device for the human interaction.
Final Ideas
My initial idea was going to be just a real life interactive art style of simply flipping a book. A flip book, it was of one of my older interests which was karate. I found the experience fun and enjoyful to create such a thing. A flip book is a book that requires the interaction of a the human body for it to have its outcome, although it has a linear outcome it still requires the interaction of someone. I liked this idea because of what the possibilities I could have put within the flipbook. Flipbooks were around for 100's of years and is one of the earliest forms of an interactive media.
I videoed my brother flipping the book (Sorry for bad quality)
I didn't go through the plan because it was fairly difficult doing the play, pause and stop button for this. I then moved on to decide to make an interactive music player.
Music
After attempting to create my interactive flip book within flash, it was proven to be impossible so I had to come up with another plan in which being a form of music being its art and buttons being its interaction.It is called interactive because of the actions these buttons do, they consist of Pause, Play and Stop. Play does it says, it plays the music. Pause also does its job by pausing it at its paused place until played again, it won't change. The stop button stops but also resets the song back to its starting position.
Pause Button
Here are the properties for the Pause Button, the object of the pause button is to convert it to a symbol but in a button form. The instance name is has a major part in the coding as if I were to make it more complex and made a mistake within the code, it may be harder to sort out. I named this instance pause_btn.
Pause button in standby.
Pause button when clicked.
Play Button
Here are the properties for the Play Button, the object of the play button is to convert it to a symbol but in a button form. The instance name is has a major part in the coding as if I were to make it more complex and made a mistake within the code, it may be harder to sort out. I named this instance play_btn.
Play button in standby.
Play button when clicked.
Stop Button
Here are the properties for the Stop Button, the object of the stop button is to convert it to a symbol but in a button form. The instance name is has a major part in the coding as if I were to make it more complex and made a mistake within the code, it may be harder to sort out. I named this instance stop_btn.
Stop button in standby.
Stop button when clicked.
I used this as my background because I thought it would suit the musical theme.
Importing the Music
First of all you had to import the music you want for this interactive art music piece to have. You will have to import them through your files into your flash library.
After importing the music you wanted, you had to get the properties of the imported file you had chosen.
Go into the ActionScript, tick Export for ActionScript and change the Class to a shorter version of the song that you will easily remember, because it will be required in the coding. I shortened it from THE UNGUIDED - Phoenix Down (Zardonic Remix) to phoenixdown. It will help me during the coding process.
As you can see here, the music file I renamed it to is used pretty early within the coding and is only used once.
Codes
Here is all the coding that is required to create my interactive art.
Printscreen of Final Outcome
Final Idea
Interesting stuff, only read the surrealism part though ill check the video etc tomorrow is too late now lol Oh and that is one scary acrylic painting! You really captured a great sense of mood and atmosphere with it. Monument valley has a very interesting art style also sort of like HR Giger stairs pieces.
ReplyDeleteHey took a look at your presentation, really well thought out and put together and made quite an interesting read. I would have liked a one sentence description on all the other types of art near the end when you have them listed then an example picture of each one. Everything was very clean and precisely done which made it easy to go through the work (also getting someone to proof read or going over it yourself with fresh eyes the next day could help you catch a couple of spelling and grammatical mistakes). Cool stuff looking forward to seeing how you implement what you learnt into your future work! :D
ReplyDelete