History of
Animation – Methods and Terminology
Traditional Cel Animation also known
as classical animation, Cel Animation or
Hand-Drawn animation is a technique that is drawn by hand of each frame.
The technique was the dominating animation form in the cinema until the
computer animation was invented around the 1960’s.
Process
In many
traditional ways of animated productions usually began by using a storyboard,
which was basically a script of all written words and images. The images and
written text were to allow the animation team to plan the flow of the plot and
the composition of the animation. To begin they were to usually have a meeting
with the director and may redraw a part of the script many times until it was
eventually improved.
Cels
Cels, being one of the techniques used, which
is also in the name of Tradition Cel Animation, is an important new idea, due
to it being able to accept some parts of each frame to be repeated frame by
frame.
In early cartoons made before the use of Cel
For example Gertie the Dinosaur, each frame entirely including the background
was drawn on single sheets of paper and then photographed. It had to be redrawn
when the use of movement is being used. Pre-cel animation was later used and
improved by using slash and tear techniques, which was invented by Raoul Baare.
Actually actually having the background and animated objects separately done on
separate papers used this technique. Earl Hurd and John Bray invented the Cel
animation process in the 1915’s. My opinion on this technique is that it can be
very time consuming in this day of age, with the technology available now we
have so many short cuts.
Limited Animation
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This is known as limited animation. The
process was actually popular in the theatrical cartoons by United Productions
of America and was used in majority of television animation. The finishing
result of this technique wasn’t entirely lifelike, but it was an inexpensive
way to produce a productions and can allow cartoons to be made on small tv
budgets. I believe this technique is less time consuming than Cel due to being
rather lazy towards its production but is also quite effective on what it
shows.
Rotoscoping
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The
rotoscope method was later invented for the animation of a inanimate object,
such as Cars, boats, or doors. To use such a technique moving the model, the
camera of the mixture of both, filmed the object. It was either in real time or
using stop-motion animation. Then it went through the process of cel being
printed on paper and then adding detail onto the inanimate object and
photograph it.
Stop-Motion Animation
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Stop
Motion animation has been used for a long time in history of film. It was to
show the movement of objects that were to appear as if it was magic. The first
of the stop motion technique to be used was by Albert E. Smith and J. Stuart
blackton. They had created Vitagraph’s The
Humpty Dumpty Circus created in 1897, in this production a toy circus of
acrobats and animals comes to life.
In
the 1960s and 1970s, single clay animator Eliot Noyes Jr. Improved the
technique free form clay animations with the 1965 film clay, which was
nominated an Oscar. He also used stop motion to create sand lying on glass for
his musical film Sandman in 1975.
Cut out animation which consists of flat characters, props and backgrounds used on different materials. It was the world’s earliest known animations that included cut-out animations. This technique is in fact used in South Park until it had switched to computer animation. The cut-out animation would often have joints that were made with a pin or rivet to create movement much more easier. When made on a computer the process of moving a joint is anchor.
Silhouette Animation
Silhouette
animation is a technique that shows characters in a black form. Using
backlighting and a cut out of a character or background. Other methods exist
with silhouetting. It is known as shadow play for a number of reasons. Inspired
by European shadow play and European silhouette cutting. The medium of silhouette animation
was invented by many individuals around the same time but the know earliest
known silhouette animation The Sporting
Mice which was made in 1909 by Charles Armstrong who is a British
filmmaker.
Graphic Animation
Graphic
animation is a mixture of stop motion and possibly flat cel animation and paper
drawing animation, still technically a stop motion. Its consists an animation
of photographs in a whole or in parts as well as other non drawn flat surfaced
graphic material such as newspaper and magazines.
In
a simple form, graphic animation can be made in the form of camera animation
panning up and down and/or across individual photographs. Without changing it.
Such as Frame to frame in a history documentary by Ken Brurns. The photos are
moved frame to frame and can be used in a montage of movement that can be
produced. Mike Jittlov’s 1977 short film, Animato.
Another animation was created such an animation called The Wizard of Speed and Time.
Model
Animation is a form of stop motion, which is designed to be mixed with live
action footage to create an illusion of a real-world fantasy sequence. Willis
O’Brien first created model animation with his creation of The Lost World made in 1925. His other works such as King Kong (1933), The Son of Kong (1933),
Mighty Joe Young (1949), The Black Scorpion
(1957) and The Giant Behmoth (1958).
Pixilation Animation
Pixilation
is a stop motion technique that used live actors to create a frame by frame in
an animated film. The technique is repeatedly posing while one or more frames
are taken but with the slightest change in the pose before the next
frame/frames. The actor then becomes a sort of stop motion puppet. It is a way
to blend a live actor with animated ones within a movie such as The Secret Adventures of Tom Thumb by
the Bolex Brothers.
This
technique in early days were used in El
hotel eléctrico in 1908 and Jobard ne
peut pas voir les femmes travailler (Jobard cannot see the women working) made
in 1911 by Émile Cohl. The technique was first made
by Grant Munro. He had created a movie named Pixilation which was an
experiment.
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2D Animation
2D animation
is a computer generated digital image, mostly of two dimensional models. 2D
computer graphics are used in applications that were developed on printing and
drawing technologies. The two dimensional image doesn’t represent just a
real-world object but an artefact. 2D animation is a process of making many
drawings and then having them animate by playing them in a rapid succession.
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3D Animation
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William Fetter was the first to come up with
the term computer graphics in 1961 to describe his work at boeing. Futureworld (1976) being one of the
first displays of computer animation. It had included an animation of a human
face and a hand that has appeared in an experimental short animation called A computer animated hand which was
created by University of Utah students Edwin Catmull and Fred Parke.
Drawn-on-film Animation
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There are two ways of producing of producing
an animation directly on film. One of the methods is to start with a blank film
stock while the other is to develop on a black film. On a blank film the artist can draw, paint,
stamp, glue or even tape objects. While on black film or footage made can be
scratched, etched, sanded or punched. The artist may use any tool to suit them
and with all techniques the combination is endless. The boarders of the frame
can be used to reach a limit or possibly ignored to make it limitless.
Paint on glass animation is a technique used
for animating films by using slow-drying oil paints on a sheet of glass.
Aleksandr Petrov is the most well known Paint on glass animator with seven
films he has created using such films, all of them have won numerous awards.
Pinscreen Animation
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The birth of pinscreen animation was invented
and developed by Alexandre Alexeïeff and
his wife Claire Parker in their own studio. In total they
have made 6 short films with the technique over a 50 year period. Besides the
fact that they were short running films and a monochrome style of films, they
had won many awards of the years. On August 7, 1972, Alexeïeff and Parker
demonstrated the pinscreen to a group of animators at the National Film Board of Canada.
Sand animation
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Flipbook
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Time-Lapse photography
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The technique has been used to
photograph crowd’s traffic and even television. Georges Méliès' was the first
use of time lapse photography in the motion picture Carrefour De L'Opera in 1897.
Creating an Animation
After the research on animation I was given an option out of two choices to create an animation on. One being 'Hallery Brown' and the other being 'The Magic Paint Brush', my choice of story was the magic paint brush because it was more interesting in my eyes, I was able to add more creativity to my ideas. I was able to base my story around previous games such as 'Castle Crashers' Or 'Mario' I had a few ideas I am going to put onto paper once I have prepared my story board.
After choosing my story choice, I had looked at a few examples of the story on YouTube. By doing so I was able to make ideas better.
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What I like about this animation of the story is that it is based around a games console. Nintendo DS. I thought it was very creative and I enjoyed watching it as it was also based around the game of 'Pokemon' which I am quite the fan of such a game.
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In my story board I have tried to base it around the super Mario game style, in the first scene he finds the box bonus up in Mario but it starts with being an old man. I will design it to be box with an old mans head on it and the main guy hits it with a paintbrush coming out.
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brush bigger and then he creates what is needed within the story.
In flash I had created a moving shape at first, with the tools within flash we had to morph the shape into another. It wasn't very hard to change the shape or move it, all we had to do was select (a tool) and simply move the shape to where I wanted it. After that I had to use (another tool) which would allow the shape to change into another shape.
Moving and morphing the shape, would help me in my animation gaining more experience for what has to come in my future lives using flash.
After changing a flat shape into another I was assigned to create a bouncing ball which was much more difficult than what I had done before. I had to follow a guide given to me by my tutors and followed the guide bit by bit. The guide was extremely helpful. After following the guide I was able to create another styled shape by myself, which being the square. I didn't need the guide at this point and even then it was a success I ended up making it spin to see if I was able to do such a challenge it became a success as you can see below.
After being able to create the bouncing ball, I had to follow a guide in creating a walk cycle with a character. Following the guide was very useful to me as I could follow the guide very easy. I enjoyed making my own work, I liked to see my character moving from left to right.
Final Storyboard
Creating the next storyboard I added colour and more development of what I would like in my animation. Having more of a developed story board I found it easier to follow to what I want in my animation, its basically a guide.
Developments in Illustrator
During the making of my animation I had to begin by developing on my characters and scenes. By doing this I was able to use Flash easier knowing that it is already there and ready for my use at any time I required it.
Here is a screen shot of the few characters I will include in my animation, I had broken the main characters up to be able to show more movement in them as where as the other characters didn't really require much movement they needed. Breaking the characters bodies into parts I was able to distribute them to layers.
I produced these characters from the inspiration of the game 'Castle Crashers' Being a game I had played before and the characters in there I really liked and I was able to include inspired characters of my own. (The Main Characters Only)
The grim reaper looking thing is the badmans henchmen, I made him them look like that to had mystery to them, I like the idea of including a dark henchmen to my animation because I am able to create more development.
I had included building for the main character's and the extra houses for the extra's that weren't very important to the animation. I just wanted to set the scene to be more busy than it really is.
I wanted to prepare the ground, bushes, trees and hills for when I come to work on my animation, by doing this I was able to go straight to creating the animation knowing what I will go in with. It let me be more flexible with my time.
I included a prop as well, being the main aspect of the story I thought it would be more wise to include it to this page as these other props such as the trees and bushes will consist through out the animation.
This is the set for the bedroom the main character will sleep in at the start, I found it much easier to produce scenes and sets in illustrator and it worked out much better than actually producing them in flash. I am able to be flexible with the objects I use as I will be able to distribute to layers. I kept with the Chinese theme during the making of the houses and props etc. So I wanted the inside to have the Chinese fee to it.
Rest of the scenes, I will include the further I will get in the making of my animation. I really enjoyed making the scenes because I feel they have work out better than I expect, all I have to do now is produce a great animation to fit with these scenes. Some of the objects that are included in this page will also be animated while others will just stay as they are.
The scenes were inspired by the game 'Mario' in the game, travelling along the screen was great and so I felt it would be rather effective if I stuck with that. Even though I am able to change and develop it.
Interim Assessment Hand In So Far
25th of November is the interim date for wherever I have gotten to on my animation is the day I had to hand it in. It isn't completely done yet, I have a few things I must include and to also improve on in the 2 weeks I have before the final deadline on the 8th of December.
Interim Assessment Evaluation
Me, Myself and two others were grouped up into having to review each others animation, the comments that were given were gave me a better insight of what I have to work on in the next 2 weeks I have to do. Given this chance to have people review my animation I was able to gather real comments from the audience I have shown it to. I currently have 9 views on my youtube channel, its a shame I haven't had any comments or improvements I could possibly work on. Being able to receive such comments I am able to improve fairly well on my work. I know that there is much to do such as add sounds, improve some movement times (The turning).
Audience Response
Marios
Pros: Camera shots are very well done.
Cons: The turning of my characters.
Improvements: Change the turning and to include sound.
Wesley
Pros: Great backgrounds and seamless movement.
Cons: Classic tween on the turning movement and No sound.
Having been told these pros and cons towards my animation, I am glad to hear that they like my walk cycle but I will have to work on the motion tween on my characters moving. I also need to include sound to make it reach the best of its animating abilities.
3 Smart Targets
1 - To include the intro and outro.
2 - Change the motion tween of the characters turning.
3. Include suitable sounds into my animation.
By doing these 3 targets I believe I will have enough to possibly reach the grade of a merit, hoping that my research and development of my animation improves in the time coming. I hope to reach at least a Pass which is what everyone wants but I want at least a merit if I can do that.
2nd December 2014 Overview
I have done 2/3 of the targets I have been given last week. 1 being the intro and outro and the other being the changing of my characters tween turning. I felt they were very well needed because people who have never seen/read the book wouldn't know what it is. For the outro its needed to give a shout out to the sounds I had used and the person who in fact created the animation, being me.
After changing the movement tween, I was much more happy with it the fact that they just flip into place makes it look more professional and has a higher standard.
Me, Myself and two others were grouped up into having to review each others animation, the comments that were given were gave me a better insight of what I have to work on in the next 2 weeks I have to do. Given this chance to have people review my animation I was able to gather real comments from the audience I have shown it to. I currently have 9 views on my youtube channel, its a shame I haven't had any comments or improvements I could possibly work on. Being able to receive such comments I am able to improve fairly well on my work. I know that there is much to do such as add sounds, improve some movement times (The turning).
Audience Response
Marios
Pros: Camera shots are very well done.
Cons: The turning of my characters.
Improvements: Change the turning and to include sound.
Wesley
Pros: Great backgrounds and seamless movement.
Cons: Classic tween on the turning movement and No sound.
Having been told these pros and cons towards my animation, I am glad to hear that they like my walk cycle but I will have to work on the motion tween on my characters moving. I also need to include sound to make it reach the best of its animating abilities.
3 Smart Targets
1 - To include the intro and outro.
2 - Change the motion tween of the characters turning.
3. Include suitable sounds into my animation.
By doing these 3 targets I believe I will have enough to possibly reach the grade of a merit, hoping that my research and development of my animation improves in the time coming. I hope to reach at least a Pass which is what everyone wants but I want at least a merit if I can do that.
2nd December 2014 Overview
I have done 2/3 of the targets I have been given last week. 1 being the intro and outro and the other being the changing of my characters tween turning. I felt they were very well needed because people who have never seen/read the book wouldn't know what it is. For the outro its needed to give a shout out to the sounds I had used and the person who in fact created the animation, being me.
After changing the movement tween, I was much more happy with it the fact that they just flip into place makes it look more professional and has a higher standard.
Evaluation
During the making of my animation final finish I had updated everything that I had planned to do as my S.M.A.R.T target. Being able to complete this I thought I had created a well made animation. Even though its my first animation, it was quite a fun make but I still have got some improvements that I could work on if I had more time. I would make the animation pixels much larger to make a better looking animation due to how small it is, I was unable to maximise the animations quality which is a big shame, but I am still happy with the outcome and the funny sounds. If I could change a thing it would probably be the story, I had chosen The Magic PaintBrush over Yallery Brown. Next time I would choose Yallery Brown and see how my outcome would be.
Overall I feel like this could achieve possibly a merit with the soundtracks and the animated parts. It is also a completed animation with a few improvements if I had used my time more conductively, I think I could have got a distinction. After this experience I now know that I should use my time when I have it. In all honestly I didn't leave entirely to the last minute but I didn't leave myself a lot of time either but it still turned out well and was a fun experience. I would love to do this again but in the ways I had said earlier that I would change.
I tried to make the animation humourous because I want the reactions of my viewers to laugh, because laughing is a great emotion to hear. It shows happiness and amusement.
Comments Given After Seeing My Complete Animation.
Excellent intro.
Great soundtrack
Cinematic approach to animation
Humourous sound effects.
Nice spinning magic paintbrush
Motion tweens at times could be sped up as you wait for them to complete which delays your immersion in the animation.
Each scene is lit differently which works well.
Game references work well also but could be sped up.
Good character development, characters have personalities.
Words were difficult to read.
Good syncing and timing except to speed up motion tweens.
I am glad I received many compliments from my peers, hearing that it is a good animation is motivating and will obviously help me during the future. The comments that I could have improved were just as good, I am able to get comments on what I could improve in the future. I could make a more effective animation if I tried again I would know how I can create an effective animation.
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